Call of Duty: World at War v1.2 mod tools released
by: Xcite
A new version of the mod tools for Treyarch's Call of Duty: World at War has been released, providing modders and mappers with the tools needed to create mods and levels for singleplayer and multiplayer modes.
Issues fixed in version 1.2:
Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
Converter's "ERROR: dll version number does not match converter version" error has been resolved.
Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
This is an incremental patch, so you will be required to have the original mod tools package and the previous patch in order to apply v1.2. Note that your video drivers and DirectX must be to be up to date before you update your mod tools.
The v1.2 patch weighs in at around 39MB and can be downloaded from one of the mirrors listed below.
Download Links Here / Source
http://clanbase.ggl.com/news.php?nid=316951
by: Xcite
A new version of the mod tools for Treyarch's Call of Duty: World at War has been released, providing modders and mappers with the tools needed to create mods and levels for singleplayer and multiplayer modes.
Issues fixed in version 1.2:
Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
Converter's "ERROR: dll version number does not match converter version" error has been resolved.
Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
This is an incremental patch, so you will be required to have the original mod tools package and the previous patch in order to apply v1.2. Note that your video drivers and DirectX must be to be up to date before you update your mod tools.
The v1.2 patch weighs in at around 39MB and can be downloaded from one of the mirrors listed below.
Download Links Here / Source
http://clanbase.ggl.com/news.php?nid=316951
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